![]() You can kill ground-based monsters by knocking them into the water, for example, or deal bonus damage by smashing enemies into each other. While you’re able to see where a monster’s attack will go, you’ll need to move them using each of your unit’s unique attacks to push them from one square to the next. ![]() ![]() The idea that it would remove all challenge is a notion that you’ll disregard quickly – these monsters are as tough as they are numerous, and the ever-shifting battlefield means more will emerge as turns progress. They can move to a target and prepare to attack, whereas your own units can do both. The monsters you battle are unable to move and attack in the same turn. The game’s visuals provide all the tactical information needed, but all within a beautifully retro aesthetic. Unlike traditional strategy games, however, each mission features randomised elements and layouts, as well as a unique turn structure. If that all sounds very Pacific Rim meets Front Mission, you’re in the right ballpark. Your mission objectives vary, but the general setup is that you’ll deploy onto a grid and attempt to destroy skyscraper-sized monsters. You take control of three units – a mech, a tank, and an artillery weapon. It’s a roguelike, but every scenario feels handcrafted. It’s a turn-based strategy title, but also so much more than that. “Into The Breach” is a difficult game to describe. With impressive expectations, can lightning strike twice for the two-man team? Subset Games, developer of 2012’s indie darling “FTL” return with “Into The Breach”, a whole six years after.
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